.(@ 6.25 )SoundSound CPU:(@ 2 MHz),:,Display, 400 x 256 pixels (Horizontal), 32,000Total Carnage is a originally developed and published by in North America on January. Set in the of Kookistan during, players assume the role of Captain Carnage and Major Mayhem from the Doomsday Squad in a last-ditch effort to overthrow General Akhboob and his army of from conquering the world, while also rescuing held by his.Total Carnage was created by most of the same team who previously worked on ' arcade game and shares many gameplay elements with the aforementioned title. Initially released in the arcades, the game was later to other and by different including the, and, with each one featuring several changes compared to the original version. The arcade original has since been re-released through for various. For both the and were also in development but never released.Total Carnage received positive reception from critics who reviewed the original arcade release, however it was considered a financial flop and failed to met its sales number target, while the home computer and console ports were met with mixed critical response. After the game did not managed to meet sales expectations, Mark Turmell would go on to work the highly successful. Arcade version screenshot showcasing Captain Carnage fighting against the game's first boss, Orcus.Total Carnage is a multidirectional shooter game similar to Smash TV where players assume the role of Captain Carnage (P1) and Major Mayhem (P2) from the Doomsday Squad across three stages, each with a at the end that must be fought before progressing any further, in a last-ditch effort to overthrow dictator General Akhboob and his army of mutants from conquering the world by invading Akhboob's 'Baby Milk Factory' base, while also rescuing POWs held by his military force as the main objective.
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Players move their respective characters with the left joystick, while the right joystick shoots bullets against enemies. Players can also enter a at the beginning of the game to warp their into any location of the game. Getting hit by enemy fire or colliding against dangerous stage obstacles will result in losing a live and once all lives are lost, the unless the players insert more credits into the arcade machine to playing.The weapons have been modified, at death, the user gets a rapid-fire gun instead of the normal gun, the rocket launcher now also shoots ball-bullets and is slower, the game also features two types of: one that shoots regular fire, one that shoots blue fire at larger ranges. The grenade lobber is faster than its Smash TV counterpart and shoots blue grenades, instead of yellow and grey ones.
Smash TV is a 1990 arcade game created by Eugene Jarvis and Mark Turmell for Williams. Home versions were developed for various platforms and most were published by Acclaim Entertainment.
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The game shares many gameplay elements with Williams' previous title, while also adding new ones as well including two-player simultaneous play, stage scrolling, large enemy vehicles, the ability to collect and place bombs, and a much wider range of gameplay scenarios.Development Arcade version. Total Carnage was designed by most of the same team who previously worked on Smash TV for Williams including Robotron: 2084 co-creator Eugene Jarvis.Total Carnage was created by most of the same team behind Williams' Smash TV, some of which would also later go on to work at other Midway such as and NBA Jam. Mark Turmell served as lead developer and of the project alongside Shawn Liptak and co-creator. Jim Gentile, and Tony Goskie were responsible for the, while Jonathan Hey was in charge of its sound design. Mortal Kombat co-creator was the voice of General Akhboob.Originally the game was programmed to display one of two endings upon completion of the Pleasure Dome bonus stage. One ending would feature the women and playable characters from Smash TV and was to be displayed if the player collected all the treasures in the dome. A second 'bad' ending showed the same screen without the women along with a message challenging the player to collect all the dome's treasure.
However, a in the game caused the 'good' ending to be displayed with the 'bad' ending text no matter how many treasures were collected. The bug was uncovered during the testing for 2012's compilation. In response, Turmell stated that he remembers writing working code for both endings, but was not sure why the code was changed.
He suggested that he might have kept the bug as a joke on players and went unfixed in Origins. Amiga version The Amiga and CD32 versions were created by Scottish developer, with Keith Weatherly and Simon Fox acting as programmers of the conversion, while Ellen Hopkins and Mike Jary were responsible for adapting the artwork as well.
Both Weatherly and Fox recounted the development process and history of the Amiga version between 1993 and 1994 through publications such as. Weatherly and Fox stated that the conversion took over a year to develop with Midway supervising its production and the team originally had plans to integrate elements that were scrapped from the original arcade release but were ultimately discarded in the end. Midway provided both artwork and of the arcade original to the team at ICE, although adapting the former into the Amiga proved to be difficult, as both Weatherly and Fox stated that the number of colors and animations were reduced to fit the hardware. Release Total Carnage was first released in arcades by Midway on January 1992. In late, The game was ported to the Super Nintendo Entertainment System by and published. This version mimics the dual control aspect of the arcade original by mapping the console's four main buttons (A, B, X and Y) like a D-pad, enabling the player to shoot in one direction while running in another.
On February, a Game Boy port of the title was released by Malibu Games across North America and Europe. In mid-1994, it was also ported to the Amiga and Amiga CD32 by ICE Software. Around the same time period, a MS-DOS conversion by British developer Hand Made Software was released as well. The original arcade game was first re-released in as part of for the, and game consoles.
In, an Atari Jaguar version by Hand Made Software that previously went unpublished was released worldwide by Songbird Productions, nearly ten years after work on the game originally began. The arcade version was later re-released in as part of for the and in 2012 as part of for and.Cancelled ports Versions for both the Sega CD and Sega Genesis were in development by Black Pearl Software and planned to be published by Malibu Games but neither port were officially released to the public for unknown reasons, despite being advertised and previewed in a few. A prototype cartridge of the Genesis port is currently under ownership of video game collector Jason Wilson.
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